Digging Rig

Digging Rig - the third level in Mystery of Tyskie Islands, it takes place inside a large mining facility placed around a very small island, and takes the player very deep underground, to giant underwater caves.

Outside
Go inside the building while killing all the Grunts you find.

Inside the rig (Stealth)
Enter the pipe to your right just after the stairs, and then jump aross the giant fire, and navigate your way through the mine. When you get notified about the possibility of killing thugs with the Knife, use it - most of the thugs are turned back, and you can land a two-hit kill easily before they can fire a shot.

Using the cargo lifts, enter a large room filled with fire, go to your left and then get the Kaizok Key. Alarm will start and Grunts will appear.

Mines
Go to the door locked with the Kaizok Key and open it. Then, go to the cargo elevator. It will drop you off at a humongous, underwater cave. Navigate your way to the distant wall, and enter through a vent. There, destroy a Powder Barrel to deal with the Respirator Grunts.

Loot the miner cabinets for Armor and Shells, and then press the switch on the end of the corridor. This will make a door in the place you should be heading next open.

Exit the mine the same way you came (onto the cargo elevator, and through the cave, jumping over giant fire and back into the main room), and then press the switch that will open up bars.

The Dank Cave
Go into the mine, breaking wood-blocked entrances with the Axe you'll find. In a dank cave, you'll face the first boss of the game - The Hammer, a Grunt Leader. Kill him, and then follow the trail of Tichau Beer and grab the Ceiba Key (If you wouldn't press the switch in the giant cave, it would be blocked off with a wooden barricade).

Using the Ceiba Key, open the last remaining door in the main room, which will lead you to a steam-filled corridor. Use the ledges not to get fried, and go up the stairs.

You're finally on the surface again. Navigate through the islands, flip the switch in a small jailhouse, and enther the boat.

Enemies

 * Hatched Crab
 * Grunt
 * Model 1887 Grunt
 * Respirator Grunt
 * Gatling Grunt
 * Grunt Leader
 * The Hammer

Weapons

 * Model 1887
 * Axe
 * Machete